All the primary features that will separate Project: Warcry from the rest of the genre can be found here. A lot of it is similar to games you may have played while some things may seem a bit extreme/lame/risky/trite/etc. Anything can look like an awesome idea on paper; only through play testing will we know if what we have here is both fun and challenging. We’ll ride this plan all the way to where we can battle it out for weeks on end before we make any major deviations. If we come up with a wicked idea to improve the game or find fault in a current feature, we can put a little more time into polishing those areas. The key is to stay focused on what we have now, and make course corrections once everything is in place. Stay the course, keep the faith and build around fun and strategy.

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